Even though I'm a bit used to understand the reasons

Zenimax Online and the Daedric Molag Bal main villain have an amazingly identical agenda. Both want to merge two worlds, no matter what it costs. The Games of Maryland tried the venerable Elder Scrolls series to merge with an MMO, while the sinister demon god rams magical anchor in the clods of Tamriel to connect the continent with its dimension Cold Harbor.

Ironically, both undertaking are not necessarily successful. Even though I'm a bit used to understand the reasons. During the test week ends for press representatives many flaws were not so clearly evident, as is now in regular operation.

At first I tried to play Elder Scrolls Online, as I had already played Morrowind, Oblivion and Skyrim. Wanderings, master tasks, fame harvest. According to the motto: "Make way, here comes the hero of the prophecy almost blowing entire armies single-handedly and ascends to the leader of all the guilds!" So rather 'Elder Scrolls Offline' as 'Online'.

At first glance, TESO supports this way of playing even. You begin, as in the single-player titles, as a prisoner. Somehow since advised her to jail the Daedric Prince Molag Bal, who brought you stolen it all, the soul. Barely awake, you find yourself in the midst of a prisoner uprising again, overcoming demonic minions and nasty traps and escapes with the help of a mysterious prophet and his girlfriend, a giantess called Lyris titanium child. After that impressive tutorial you are now the 'Soulless' who is dispatched by the Prophet in the world to do good. Citizens in distress are plentiful along the way and every few steps is calling you to be the prophet to advance the plot.

I would then like to get away ...

The story is a mere 1000 years before Skyrim, and 800 years before Morrowind and Oblivion's successor. Architecture and Clothing visually differ hardly from those titles - fans will feel at home. Graphically plays TESO for an MMO in the top league, but can not keep up with the splendor of a (modded) Skyrim of course. The look is a bit edgier and less overall trimmed to naturalism, as the single-player titles. The color palette would also be able to tolerate a few more shades. Tamriel looks good, but also in the long run a bit monotonous. Featured panoramas can be found here and there, the water surfaces are managed - you must not dive though.

One can get along wonderfully shimmy to the main and side quests and traveled way gradually the whole area of ​​his group. The provinces in Tamriel are great - on a horse in gallop tight you need loose over ten minutes to the first loading screen. The invisible borders to which I came across in my preview everywhere, are still there, but well concealed. Daring climbing are prevented from discreet too steep or too high set rock walls.READ MORE: Cheap ESO Gold